5 cm voxels
A whole 400 × 400 m city built from 373 million voxels. Every brick, beam and pane is a block you can blow away.
A voxel destruction sandbox
Build 0.10 — in development · Windows
Every wall, every beam, every window is waiting to fall. Ninety seconds of what build 0.10 can already do.
A city-sized playground where structures behave like structures — and break like them.
A whole 400 × 400 m city built from 373 million voxels. Every brick, beam and pane is a block you can blow away.
Load paths, spans and supports. Cut what holds a building up and gravity does the rest — it sags, shears and comes down in pieces.
Cars that crumple, bend and shatter. Every parked car on the street is drivable — and breakable.
Excavators, bulldozers and a wrecking-ball crane. C4, a sledgehammer and a launcher for everything else.
Pick the hour. Real street lamps, lit rooms and golden-hour light — the whole city is your demolition site.
Take a contract, plan the blast and watch it all come down. Earn stars and payouts — or just play in the sandbox.
Pre-order once on Boosty: play build 0.10 right now and get the full game at release. Or subscribe to get every new test build, devlogs before YouTube and a vote on what comes next.
Payment is handled by Boosty · Windows 64-bit
Pre-order and subscribers download straight from our own server — no launcher, no account, full speed. A public download comes with the release.
Public download — soonBeamDown 2 is in active development — the current build is 0.10. A release date will be announced on YouTube, Boosty and here. Pre-order owners can already play build 0.10.
Windows (64-bit) first.
Not yet. BeamDown 2 is a single-player sandbox for now.
Pre-orders are on Boosty: a one-time payment gets you build 0.10 right away and the full game at release. Subscribers get every new test build too. Downloads come straight from our own server.
Godot 4 and a custom C++ voxel engine — made by one developer and an AI.